Friday, March 15, 2013

Barcraft: March Hot(S)ness


Barcraft: March Hot(S)ness
Are you interested in joining other eSports enthusiasts to watch a live stream of professional StarCraft II action? If you happen to be in Paris, France, head over to Meltdown any day of the week. Otherwise, check out the following list to see if there's an event being organized in your area.
We know more and more BarCrafts are happening, and we'd love to add them to this list. If you know of a StarCraft viewing event that isn't listed here, please email the following information to tourneyinfo@blizzard.com:
Event Date
Event Page (Reddit, Facebook, etc.)
Location (City, State, Country)
Venue Name
Stream
Time
An event page is required for us to list a BarCraft here. Multiple-day events will be listed as one BarCraft, see event pages for details. Event pages will always be more accurate than this list, so be sure to check them for updates and more details.
BarCrafts
DateVenueCityCountry/StateStreamTime
March 5
Paris
France
5:00 p.m. CET
March 9
Zurich
Switzerland
9:00 a.m. CET
March 9
Lausanne
Switzerland
10:00 a.m. CET
March 9
Perth
Australia
4:00 p.m. AWST
March 9
Tokyo
Japan
5:00 p.m. JST
March 9
Melbourne
Australia
6:00 p.m. AEST
March 9
Sydney
Australia
6:00 p.m. AEST
March 9
Adelaide
Australia
6:30 p.m.  ACST
March 9
Tasmania
Australia
7:00 p.m. AEST
March 9
Berlin
Germany
12:00 p.m. CET
March 9
Bergamo
Italy
2:00 p.m. CET
March 9
Berlin
Germany
7:00 p.m. CET
March 11
Arvada
Colorado
3:00 p.m. MDT
March 11
Brno
Czech Republic
5:00 p.m. UTC
March 11
London
United Kingdom
5:00 p.m. UTC
March 11
Berlin
Germany
6:00 p.m. CET
March 11
Manchester
United Kingdom
6:00 p.m. UTC
March 11
Edmonton, Alberta
Canada
6:00 p.m. MDT
March 11
Prague
Czech Republic
6:30 p.m. UTC
March 11
Aachen
Germany
7:00 p.m. CET
March 11
Cologne
Germany
7:00 p.m. CET
March 11
Leipzig
Germany
7:00 p.m. CET
March 11
Marseille
France
7:00 p.m. CET
March 11
Munich
Germany
7:00 p.m. CET
March 11
Geneva
Switzerland
7:00 p.m. CET
March 11
Oslo
Norway
7:00 p.m. CET
March 11
Vasastan
Sweden
7:00 p.m. CET
March 11
Zagreb
Croatia
7:00 p.m. CET
March 11
Madrid
Spain
7:30 p.m. CET
March 11
Bucharest
Romania
7:30 p.m. EET
March 11
Tel Aviv
Israel
10:00 p.m. CET
March 12
San Jose
Costa Rica
7:00 p.m. CDT
March 15
Lake Forest
California
2:00 p.m. PDT
March 16
New York
New York
2:00 p.m. EDT
March 16
Tenleytown
Washington D.C.
2:00 p.m. EDT
March 16
St. Louis
Missouri
7:00 p.m. CDT
March 17
Lake Forest
California
12:00 p.m. PDT
March 17
San Diego
California
12:00 p.m. PDT
March 17
New Hope
Minnesota
1:00 p.m. CDT
March 17
Lincoln
Nebraska
4:00 p.m.
March 17
Montreal
Canada
5:00 p.m. EDT
March 17
Toronto, Ontario
Canada
1:00 p.m. EDT
March 17
Colchester, Essex
United Kingdom
4:00 p.m. UTC
March 17
Szczecin
Poland
4:00 p.m. CET
March 17
Derby
United Kingdom
5:00 p.m. UTC
March 17
Utrecht
Netherlands
6:00 p.m. CET

You can also check iBarcraft and TeamLiquid for even more events. We want to make sure that everyone having an event is featured here, so don’t forget to encourage your local organizer to send their event information totourneyinfo@blizzard.com so they can appear on this list!

Heart of the Swarm Live Server Times


Heart of the Swarm Live Server Times
As you know, we’re unleashing StarCraft II: Heart of the Swarm upon an unsuspecting world on March 12, and interplanetary warfare will never be the same. One oh-so frequently asked question continues to rise to the top: “When can I start playing HotS?” To answer, we’ve put together this handy grid of approximate launch times for each region and many common time zones.
RegionTime ZoneApproximate Launch Time
Southeast Asia
Indochina Time (Bangkok)
8:01 p.m. March 11

Philippine Time (Manila)
9:01 p.m. March 11

Singapore Time
9:01 p.m. March 11

Australian Western Time (Perth)
9:01 p.m. March 11

Australian Eastern Time (Sydney)
12:01 a.m. March 12

New Zealand Standard Time
2:01 a.m. March 12
Korea and Taiwan
China Standard Time (Taiwan)
1:01 a.m. March 12

Korea Standard Time (Seoul)
2:01 a.m. March 12
EU
Moscow Standard Time
3:01 a.m. March 12

Eastern European Time (Athens)
2:01 a.m. March 12

South African Standard Time
1:01 a.m. March 12

Central European Time (Paris)
12:01 a.m. March 12

Greenwich Mean Time (London)
11:01 p.m. March 11
Americas
Brazil Standard Time (Sao Paulo)
4:01 a.m. March 12

Eastern Daylight Saving Time
3:01 a.m. March 12

Central Daylight Saving Time
2:01 a.m. March 12

Mountain Daylight Saving Time
1:01 a.m. March 12

Pacific Daylight Saving Time
12:01 a.m. March 12

Hawaii Standard Time
9:01 p.m. March 11
The above launch times are estimates and subject to change. Please keep an eye on our official StarCraft and Blizzard Customer Service Twitter feeds  for the latest information.
Don’t forget to close and restart StarCraft II when Heart of the Swarm is launched in your region. This will ensure that your game is fully patched and ready with the latest Heart of the Swarm data.
Looking for a fun way to celebrate this epic occasion? Join us on March 11 as we count down to the launch of Heart of the Swarm at events around the world

Arcade Highlight: StarCraft Universe


Arcade Highlight: StarCraft Universe
This week’s feature has been long in the works. StarCraft Universe has been in development for over two years and was driven by the idea of an MMO that takes place in the StarCraft setting. The SCU team has put an amazing amount of effort into their game, including voice-acted quest dialogue, eight character classes, and a robust inventory and crafting system. All of this is layered on top of an engrossing single-player campaign that is slated to become a full-fledged multiplayer experience.
StarCraft Universe is the first chapter in a story set in an alternate reality, where the ending of Wings of Liberty has a grim conclusion for Kerrigan. Without the Queen of Blade to stop the hybrid’s assault, the protoss are overwhelmed and defeated. In this reality, what would the survivors of these shattered worlds do? StarCraft Universe tells this story. We asked game creator Ryan “Kreation” Winzen some questions about the development process. Check out our interview and the awesome trailer the team put together. Then delve into the world ofStarCraft Universe.
Traysent: How did you get started in game design?
Ryan: Final Fantasy one. Final Fantasy inspired me to start developing turn-based pen and paper RPGs when I was in first grade at the age of six. In my first game, friends could play one of three classes; a balloon, a fireball, or an umbrella to fight off hordes of imps.
T: What was the inspiration for StarCraft Universe?
R: StarCraft and EverQuest were my favorite games in middle and high school. I always thought it would be awesome to combine the two and I think a lot of others shared that fantasy.
T: How many people worked on this game and what roles did they have?
R: About 11 people worked directly on aspects of the game in varying degrees. You can see the credits in this link: http://upheavalarts.com/starcraftuniverse/the-team/
T: Do you have any funny stories about the design process for your game?
R: I thought it would be funny to give the Medic a Predator pet with a self-destruct sequence that plays the nyan-cat theme as a detonation warning. It’ll stay in the game until the complaints roll in.
T: How does the game work? What’s in store for a first time player?
R: Players start the game by creating their character in the class selection menus. From there, they will be introduced to the StarCraft Universe storyline and taught how to play through a series of voice-acted tutorials and event-driven content.
The game plays much like any MMO out there. Anyone who has played World of Warcraft, for example, should pick this game right up.
T: What do you feel makes your game compelling?
R: We believe that Starcraft Universe offers a unique experience within the Arcade. We have a complete custom made third person RPG engine that gives StarCraft gamers a fresh experience.
Additionally, the game offers tons of customizable class options, full voice overs, an original soundtrack, intense combat, and much more!
T: Are there any updates coming to StarCraft Universe that the community can look forward to?
R: Yes! We’re currently hard at work on a multiplayer gauntlet of challenges we plan on releasing in the near future.
T: What advice would you give to someone who was interested in using the SCII Editor to make their own game? Where is a good place for them to start the learning process?
R: Start with a small project. The most important thing is to finish whatever project you have started and that you enjoy what you are doing. Once you managed to finish your first project it might give you additional motivation to go further!
T: How did you get people to notice your game once it was released?
R: In general we always start off with some sort of trailer that we share; additionally, we try to provide updates via Facebook and Twitter to keep people interested.
We think that PR is very important in order to make a project successful. No matter how good your game is, you always need a decent player base to get it started. The more people know about the game, the higher the chance that it will get popular. In addition, you’ll receive more feedback that you can use to improve the map.
T: Do you have any plans for other games or future goals as a game designer?
R: If we can get the funding, we’d love to continue producing StarCraft Universe so long as players continue to log into StarCraft II.
My long term goal is to create my own IP outside of StarCraft to share with the world.
T: What’s the best way people can follow you and your work (Twitter, Facebook, website, etc.)?
R: There are several ways to follow our project:
T: Do you have any favorite games on the StarCraft II Arcade?
R: Star Battle and Desert Strike!

Saturday, January 26, 2013

Call to Action: Heart of the Swarm Beta Leveling


Call to Action: Heart of the Swarm Beta Leveling
Now that those of you with Heart of the Swarm beta access have had some time to sink your teeth into the new features that arrived with Beta Patch 2.0.3, we kindly request your assistance in testing the leveling system.
To honor your hard work and achievements during this time, we decided to create a few new rewards that you can earn through the leveling system. For each faction you manage to raise to level 30, you'll receive an exclusive character portrait specific to that race. If you'd like to unlock all three new portraits, you'll face the daunting task of reaching the maximum level with each race, for a total character level of 90.
Here’s a look at what's up for grabs:
Lightbox-SMALL_500x250.jpg
Though some of these units are no longer with us, we felt each was representative of the beta experience in its own right, and that these portraits could be a fun way to show off your dedication as a Heart of the Swarm Beta tester.
Once you’ve met the experience requirements detailed above, the level-30 portraits you’ve earned and a Feat of Strength achievement will transfer over to your permanent account when Heart of the Swarm is released on March 12, 2013. So get logged in, start up a game, and earn those rewards!
Thank you for thoroughly testing the leveling system during this phase of the beta, and continuing to provide your constructive feedback for Heart of the Swarm. If you'd like to participate in the beta, you can gain access by pre-purchasing the game digitally on Battle.net.